While reuniting with your "old friend" Glados, she informs you that “it’s been a long time” and... she's not kidding. The Aperture Science
Facility clearly needs a bit of maintenance since you were last there. Being
left in a state of ruin, the locale has changed drastically enough so that
re-visiting this universe feels unlike a retread of Portal. The once pristine
and sterile testing chambers are now hosting a lot of greenery and nature’s
other elements. Further down, entire sections have crumbled and fallen, making
the already labyrinth-like facility even more difficult to get around - but it’s
the new undiscovered areas that are really great to explore and also serve as a
time-capsule of Aperture’s history. This will come as a great delight to fans
who really want to study everything about the Portal universe, right down to the
office’s bulletin boards.
The story of Portal 2
is where this game really shines so to spoil anything would take away some of
its lustre. What I can tell you is that you will definitely be laughing due to the new addition of Wheatley - the quintessential comic-relief - with his
nervous, barmy ramblings. Voiced by Stephen Merchant, with his unadulterated British accent, it is quite an odd choice for playing a personality orb - but he surprisingly adds much character to the game. J. K.
Simmons is also among the new cast as Aperture Science’s founder and CEO Cave
Johnson, a no-nonsense, enterprising tycoon. Although he does a very funny and
entertaining performance, it’s disappointing that by the end of the game you’re
left wanting more of him. And the Portal series wouldn’t be what it is without
Glados, who is as vitriolic as ever. She hasn’t forgotten what you did to her, and with her sharp quips she’s not going to let you forget it any time soon. While
all three are funny with their different styles of humour, they all provide
pensive moments throughout the longer three-act campaign that really give the
story some needed weight. You’ll be laughing from start to finish, but that
doesn’t mean some moments won’t be emotional.
The basic portal
mechanics haven’t changed; fire two portals from your trusty portal gun and
jump through one to come out of the other. What makes this a puzzle game is
using this mechanic to get through a chamber or area that is devilishly
designed to test your ingenuity. With this being a fully fledged sequel, the
puzzles have been amped up significantly with the addition of more ‘testing conditions’.
To name a few, they include: aerial faith plates, hard light bridges, thermal
discouragement beams and, of course, the 'pièce de résistance' being the gels. To describe these gels as anything
but inspired (maybe even divinely) is to underrate how they have added a whole
new dimension to the already fine puzzle mechanics. One in particular is called
the ‘propulsion gel’: when covered on any surface, it allows the player to bounce off
it and is used in some of the most fun chambers. While ideas such as these are
brilliant on their own, the real achievement by Valve here is the way they
combine them all to test your lateral thinking.
Portal’s level design was greatly focused on teaching the basic skills
needed to complete each puzzle; the game never forced you into chamber that you
were unprepared for. Although to be fair, the original was smaller in scope and
had very little puzzle elements in comparison to this Triple-A title. And so despite
introducing a large number of new gizmos to work with, you’ll never be
overwhelmed thanks to a level design that has been refined into an art. In the
same light, Portal 2 never handholds to make the solution obvious, meaning that to
solve each puzzle you have to earn it. This can be done through some trial and
error, giving you ample opportunity to experiment so you can get that eureka
moment. The point is that the solution is not given on a silver platter, and it is
satisfying that this perfect balance has been carried over from the original because, after solving each puzzle, I honestly felt smart - and so will you.
This time around you can team up with a friend and tackle the new co-op
campaign. Together, you play as P-body and Atlas, two very animated droids who
are emotive, funny and - dare I say - cute. Now with four portals at yours and
your companion’s disposal, the puzzles have shifted into high gear. They're more
elaborate and inventive, meaning that you’re going to have to put your brains
together to solve them. Make no mistake; teamwork is essential becuase one doing all the work won't get you anywhere. So to communicate with your partner, you’re given a nifty indicator menu
which can be used to select and place down visual icons for your partner to
see. They include icons that indicate where to look, where to place down a portal
and a short countdown for when timing is necessary. Nothing, however, beats
directly talking to your partner through online chat. Like the original Portal, the campaign is short but brilliant, and will surely keep you coming back
with future DLC.
This game is not a technical marvel by
any stretch of the imagination. What do you expect with the game’s engine being
Source, which is now seven years into its prime? Lucky for Valve they don’t have
to render an enormous, finely detailed open-world but instead a smaller, linear
game. Despite the graphical limitation, the visuals are still crisp and more
than just pretty to look at. The game's art style, in fact, favours a
quasi-plasticine texture rather than gritty photo-like realism in order to
achieve a whimsical look which fits the game’s tone. Portal 2 won’t
stress your graphics card; it instead offers a rich, fleshed-out world.
I would like to do more than just briefly mention that the music is
stellar. If the sci-fi genre could be in the medium of music, the score of Portal
2 would be it. The soundtrack’s synthesiser beat and electronic sound just on
its own evokes science-fiction exploration and adventure. Throughout the
campaign, it plays in the background at opportune times for a great effect that will often arrest you. More importantly, however, is how music is incorporated into
the gameplay. Some puzzles, to be solved, require preparatory steps, like the
setting up of a line of dominoes ready to be knocked down. While this is going on, the music builds as you
progress, similar to how music was used in Shadow of the Colossus. Thus, by having
this dynamic music, the buzz of setting everything in place swells until you’re
finally up to the final step, and you trigger a chain reaction. Also, depending on what
type of motion you are in, a specific tune is overlayed over the music stream
for the added adrenaline rush. All games should use
music like this in some form or another because this is what modern video games
are all about; an interactive experience.
Portal 2 is, for all intents and purposes, a perfect sequel, in that it
delivers exactly what a sequel should. It’s not just a rehash of the original;
it’s taken what Portal did so well, and improved upon it. The puzzles are more
fun and elaborate, with many new elements that will test you. With this, the
Portal universe has welcomed more charming personalities to make you laugh and
really leave on impression on you. If
you thought that this game was unnecessary, that it won’t offer anything like
the original Portal did, think again.
Hey! This review was wonderful! Nice; for your first time. You have a very similar style to Will, which is great. I love how you describe things; succinctly and with character. In fact, I absolutely love the way you use adjectives. Definitely wanted to keep reading. Only thing is how long your sentences are. Grammatically, try to break them down. At times it was hard to read because so many of the sentences were so long. Having short and long sentences throughout breaks it up and keeps your reader's attention. :) Also, be aware of comma use (I picked up on this in your first sentence) as commas are great for creating pauses and organising your sentence. Will tells me you are doing journalism now, obviously why you started the blog, and it is looking great so far! :) Overall the review rocked; just reading it made me want to play. You did your research and gave a great in-depth review of the game. I will definitely keep on reading them. Nice work!
ReplyDeleteThank you very much. I've taken your advice on board and for my next review I will focus more on sentence structure and length.
DeleteYou are welcome. :) I was concerned that my advice would be taken negatively - You don't know me, I am just Will's friend, and out of nowhere I judge your work. I am glad you responded positively. I go through Will's blog posts too for discrepancies. However, I know him well, and he asked for my advice. I gave it to you without asking your consent. Thank you :) Would you mind if I go through your next one? I have already subscribed to your blog. I enjoyed it very much.
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